Taking Out The Trash
Gimble and Mirala spearhead an attack on Klarg's goblins.

The game begins with Gimble and Mirala distinctly remembering that Ailya had been present for all the events of the previous session. In fact, Ailya is with Gimble and Mirala at the workshop as Gimble confronts Gon.

Gon tells Gimble that he is happy to cease work on the workshop. They talk about the Summer King, and Gimble’s allegiances. Gimble agrees to allow Gon to continue to work on the workshop, but it is clear that Gon has made an enemy of Gimble.

Gimble, Mirala and Ailya decide to go after Klarg’s goblins, in accordance with the Summer King’s wishes. Ailya agrees to speak with the Viceroy to see if they can get some help to go after the goblins. They go to the Embergale Caliphate embassy, and the clerk Gilgak tells them without looking up that the Viceroy won’t be taking any visitors. Gilgak is very confrontational with Ailya when he sees who has arrived to speak with the Viceroy.

Ailya tells them that the Viceroy won’t help them take care of the goblins. It appears that the Viceroy is very unhappy with Ailya. While Ailya is speaking with the Viceroy, Gimble and Mirala talk privately. Mirala reveals to Gimble that she is drow, while acknowledging that Gimble already suspected as much. She also asks for his discretion. She also offers to help Gimble dispatch Gon if he so wishes. Mirala explains to Gimble that she is most concerned about the depredations of the Holy Blazetide Empire, and stopping them at any cost. She explains that she is a solitary drow in the Mistflow Isles, that she isn’t affiliated officially with the drow resistance in Skyloam, though she isn’t on hostile terms with them either. She talks about bringing Coiasira into her confidence as well, but asks Gimble to allow her to do that in her own time.

They go to the Jovial Fox to hire an adventurer to help them. They hire Chenosur, a villager who is a rather surly and combative half-elf. Gimble offers the half-elf 200 GP. Some haggling ensues, and Chenosur agrees to join him. Mirala regards Chenosur with obvious disdain, though he seems oblivious to the fact.

The four travel down the Queen’s Road to where they encountered the goblins previously. They find the location of the goblin cave. Gimble sends his familiar to look for the goblins. Gimble also tries a Silent Image to lure the goblins into the woods. It doesn’t work out as planned. They kill three of the goblins pretty much immediately, but one gets away and warns the others in the cave. Ailya is the first to get to the clearing in front of the cave entrance. She sees a dead goblin tied to a pole.

Gimble, Mirala and Chenosur move up to the edge of the clearing and see the dead goblin. They destroy the goblin and set up a perimeter alarm. They move into the woods, and Mirala keeps watch at the edge of the woods.

The group is set upon again by a horde of ten goblins, and Ailya and Chenosur are quickly dispatched by the goblins. Gimble manages to disengage with a timely use of his invisibility, and Mirala plays cat-and-mouse with the remaining goblins after dispatching the remaining goblin boss. Gimble valiantly rallies and uses his last spell to Thunderwave the group of goblins. The gambit succeeds, and the remaining goblins are killed.

Gimble and Mirala tend to Ailya and Chenosur, reviving them as best they can. They decide to tie the feet of the dead goblins, and retreat to a position away from the cave and the dead goblins. They move about a mille away from the caves, in a southerly direction. Chenosur decides to drink some water out of the stream and refill his canteen with the water. The others drink the water they carried with them. They rest for about an hour, planning to return to the location of the cave to see if there are other goblins about. Gimble’s alarm spell is still within range, so he is on his guard regarding incursions from the goblins.

Defending the Ashtremor Caravan
Virtis Urtdak asks the group to find a lost caravan on the Queen's Road.

The story begins with everyone remembering distinctly that Gimble was present for all of the events of the previous game. Gimble has, in fact, been with Coiasira and Ailya the whole time, oddly enough.

From the Jovial Fox, Coiasira and Gimble decide to investigate the bodies. They return to the chapel and talk with Mirala about the next course of action.

Gimble and Coiasira go to the graveyard, and speak to a goblin gravekeeper named Cainci. He shows them the graves of recently deceased persons. He tells them that Redcaps are usually cremated by Iarno Albrek the undertaker. Kangsee tells them how to find it.

They go back to the chapel and Mirala is feeling better, so the three of them go to meet Iarno the undertaker. Iarno’s home is small, and he is an older male gnome. He agrees to allow Coiasira and Mirala to see his mortuary, but Gimble is asked to remain upstairs. Gimble is NOT happy about being left upstairs. Iarno bids them look around, and Coiasira pulls aside the first curtain that should be an alcove that contains a body, but there is no body present. It turns out all of the alcoves are empty. They look around the room and try to investigate the area more carefully. Mirala finds faint traces of gold dust, and a pristine gold coin. Mirala gives the coin to Coiasira, who detects a faint trace of magic about the coin. Iarno doesn’t allow them to leave with the coin.

They take the gold dust to Priestess Essat, and she tells them that the gold dust and coin are unlikely to be ritual components for creating undead. She does determine that the gold dust has a faint aura of transmutation magic, that is waning rapidly. It’s not high magic, it’s a more primitive type of magic, similar to oath magic. Gimble determines that it might be associated with fey magic. It’s the type of magic that is used by True Fey, who have unique capabilities to create oaths and wield magic in ways all their own. Because a transmutation effect occurred, and created a gold coin in the process, the coin should retain its current form.

Gimble wants to surveil Iarno’s house, to determine if he is in collusion with others regarding the coin. Mirala takes up a vantage point, taking care to remain unseen. Gimble deploys his owl to watch another area of interest. A half-hour after they start watching, they observe Iarno walking down the street and unlocking his door. Iarno enters the dwelling and locks the door behind him. Mirala gets a good look at the key.

The rest of the night passes without any incident. Iarno is unharmed. He tells them that the coin has been taken to the Mayor’s house for safekeeping. They go straightaway to the Mayor’s house, and speak to the Mayor’s guards. They go toward the town square next, and run into Lorde Mayor Collyn, Aethellyn, and Virtis Urtdak, the dragonborn banker. Virtis Urtdak tells them that she was expecting a caravan from Regh that has not arrived. She also received a message of distress from the caravan. The caravan was on the Queen’s Road, she asks them to look for the caravan and that she will give them a nominal reward. They decide to leave a half-hour from that time.

Gimble has been up all night, so he decides to seek out Essat to see if she can remove his fatigue. Mirala goes looking for a poisoner’s kit, but is unable to find anything.

Coiasira sees a Redcap skulking about in the streets, who seems to be looking for something. He tries to follow the man, but the guy notices him and ducks around the corner of a building and is nowhere to be seen when Coiasira rounds the corner.
Coiasira runs into Gimble, and tells him about the Redcap.

The three travel four hours outside of town on the Queen’s Road. The caravan is wrecked. There are several bodies around the wreckage, some dragonborn and some goblins. They scout the area, and Coiasira decides to check to see if any of the bodies are still alive. All the goblins are dead, as well as one of the dragonborn. A green dragonborn is actually still alive. Coiasira heals the dragonborn a bit, and she awakes. She tells them about the attack. The cart appears to have nothing missing, and she remembers that they were babbling in their goblin language, and they kept uttering their word “zombie”. She remembers the goblins acting very strangely. Gimble notices that the goblins have individually numbered tattoos.

They are able to get the caravan righted and they look for the horse with the help of the owl. Coiasira and Mishann go after the horse. They hear a low wail in the woods. Mishann remembers the tales of strange undead ghostly elves who wail mournfully through the woods.

Coiasira recognizes the spectral form of Veodoc. He attempts to Turn Undead. He is not successful. The spectre then attacks them with a horrific fear attack. Coiasira is frightened. Mishann tries to talk to the creature. Coiasira tries to harm the spectre, but misses. Mishann tries to hit it too, but misses wildly. The spectre bids Coiasira send Mishann away, and she does leave the area. Coiasira speaks with the spectre of Veodoc after Mishann leaves. Veodoc tells Coiasira that he is cursed to keep this form. He doesn’t think Gildire cursed him with this form, but Coiasira isn’t susceptible to the hunger of Veodoc’s form. Coiasira goes to retrieve the horse, and Veodoc’s ghost tells him to tell people to stay away from the woods.

Coiasira gets the horse and returns to where Mishann is, then they lead the horse back. Coiasira and Mishann run into Mirala and Gimble in the woods, and they discuss the apparition and what to do about it.

They return to the caravan and hitch the horse to it. They drive the caravan back to Aernnswyle. On the way back, they are attacked by goblins. Mishann kills two of the goblins immediately. Mirala shoots at the large goblin, but it throws one of its allies in the way of her bolt, killing it instead. Coiasira wakes up Gimble. Mishann kills the goblin leader in one swing of her mighty axe. Gimble goes back to sleep after searching the bodies of the goblins. The goblins are all branded with the sigil of the Summer King, and their eyes have swirling flickers of strange, magical colors. Mirala finds 12 silver pieces on the body of the lead goblin, and tosses them to Gimble.

They arrive back to Aernnswyle. They go straight to the bank to deliver the caravan to Virtis Urtdak. The gnome guards run inside the bank, and Virtis Urtdak and the Lorde Mayor Collyn come out. Virtis Urtdak decides to reward the heroes with _______. Virtis Urtdak takes possession of the body of the dragonborn driver. When Gimble tells Virtis Urtdak about the zombie problem, she bridles, and is mollified by the Lorde Mayor Collyn.

As they are conferring with the Lorde Mayor, they are attacked by a trio of undead. Gimble and Coiasira are quick to attack, and the others join in. Coiasira Turns the undead trio, and Mirala and Mishann knock down the fleeing gnome-zombie. Gimble fires magical energy missiles and destroys the other two fleeing.

Coiasira heals Lorde Mayor Collyn and he is effusive in his praise. Gimble is rewarded with magical knowledge by Virtis Urtdak, and Mirala gives Gimble her share of the reward, so he is able to research two spells. Coiasira tries to look for a spell too.

Mishann goes to her home in town, while Mirala gathers the bones of the undead attackers. The plan is to take the bones back to Iarno Albrek for the reward. As the trio is returning to the Silver Nettle Chapel, the bag is moving. They open the bag, and the bones are still moving. Essat scorches the bones, and Coiasira and Mirala take the bones to Iarno’s. Mirala convinces Iarno to cremate the bones.

Meanwhile, Gimble wakes up with his head underwater. Gimble is naked, and he is being threatened by Gon O’Blanry. Gon is telling Gimble that the Summer King wants Gimble to exterminate the goblins. Gon releases Gimble, and melts away into the shadows. Gimble realizes he’s in the bathing area of the Silver Nettle Chapel, and makes his way back to his sleeping pod. He sends his owl to fetch his companions.

Iarno gives them 75 gold pieces. As they are heading back toward the Temple, Gimble’s owl lands on Coiasira’s shoulder and flies toward the temple. Mirala and Coiasira return to Temple, and Gimble slurs his words as he tells them about what happened with Gon. He sleeps, and is rested in the morning.

Mirala and Gimble go to his workshop in the morning, and Gimble tells the workers to cease work on the workshop immediately.

Lost and Found

December 13, 2014 Game Session

Characters present: Coiasira Heru, Mirala Valyrya, and Ailya. Max/Gimble is unable to attend

Coiasira, Ailya and Mirala talk to the young boy, Lirra. He tells them that there were two other children captured with him. Coiasira and Ailya are easily persuaded to look for the missing children, and Mirala does not object. Mirala is busy stabbing the corpse of the faerie dragon while Ailya and Coiasira talk to Lirra, and the boy is quite disconcerted by Mirala in general.

They follow the tracks of the sled that the boy had been dragged in on. They notice that the signs of the passage of the cart are slowly “healing” and becoming harder to locate.

Suddenly, sprites attack them. There is some confusion at first, as Coiasira knows sprites to generally be peaceful, good creatures, but they make it clear that they don’t want the party to rescue Lirra, and they attack. All but one of the sprites is killed, as the last one disappears, it says “the Keeper won’t be happy!”. Searching the bodies of the sprites, they find tiny pendants that gleam with magical energy. Coiasira puts the pendants in his belt pouch.

They continue searching for the other two kids, but they are attacked again by an ogre and three sprites, one of whom was the one who had previously escaped. They kill the ogre and one of the sprites, then pick up the trail again, finding the area that Lirra tells them is the place where he and the other children had been held. They fight two wicker constructs. They locate the two missing children, and Mirala cuts their bonds. They locate a cache of coins scattered around the hovel, of all sorts from all different locales, even some that of unknown origin. They also find a set of fine studded leather armor, that appears to have magical properties, a set of magical gloves, and Mirala quickly dons them. They also find a cold iron sword that Ailya takes possession of.

As Coiasira and Mirala are trancing (Ailya is sleeping), they are approached by a pixie, who gives her name as Rivergleam. She has the same pendant as the sprites. She tells them that The Keeper of Innocents will allow them to leave unmolested if they leave the children. They refuse, and Rivergleam vanishes. They decide to leave the area immediately.

They can tell by the stars that they’re able to make their way south to the edge of the Hidden Way. Soon they hear the sound of something crashing through the brambles. There are two separate sounds of pursuit. Coiasira hides the children very well before they turn and fight. Two sprites appear and attack. A pitched battle ensues. Coiasira is poisoned and loses consciousness. Eventually both Coiasira and Ailya are rendered unconscious, and Mirala makes a Fey Oath with Rivergleam on behalf of the Keeper to leave without the children. The surviving ogre stops attacking Mirala at the command of the pixie, and starts looking for the children with the pixie’s help. Mirala extricates herself from the Entangle spell that the pixie had trapped her with. The ogre and the pixie locate the children and leave the area, after the pixie creates a path for Mirala and her companions to follow, keeping her promise to let them leave the Hidden Way. Mirala immediately wakes Ailya, who chases after the ogre and the pixie. After a moment, as Mirala rouses him, Coiasira wakes and heads into the brambles after the ogre. Mirala promises to follow, but is prevented from aiding Coiasira by the Fey Oath. Ailya is turned into a toad by Rivergleam, which seems to exhaust her magic. Coiasira manages to defeat the ogre after a fierce confrontation, during which the children are released by the ogre so it can turn and face Coiasira. The children quickly run down the path the pixie had created. As they run past Mirala, she is able to return to help Coiasira, but he has already dispatched the ogre. The pixie warns them that the Keeper will have its revenge, and disappears.

Coiasira and Mirala run across a toad, that appears to be acting oddly. They determine that the toad might be Ailya, and that she has been affected by the pixie, so Coiasira opens his pouch and Ailya hops in. They then catch up to the children, and follow the path to the edge of Aernnswyle, safely leaving the area.

After returning Lirra and the other two children to their parents, they return to the Silver Nettle Chapel. They are informed by Priestess Essat that the corpse in her care did reanimate, and had to be destroyed. Coiasira is very concerned by this development. They are all exhausted, so they decide to get some rest.

In the morning, Ailya decides to take a walk in town. A very attractive half-elf bumps into Ailya. She gives Ailya a message for Gimble Timbers, stating that the Redcaps will not be plagueing Gimble’s construction project, that they have “reached agreement”. She then takes her leave of Ailya, who tries to follow, but the half-elf uses her skills to elude the paladin’s pursuit.

Coiasira rouses from his trance. Mirala joins him, and informs him that she is still fatigued from the previous day. They go and talk to Priestess Essat, who detects Oath Magic upon Mirala. Mirala proclaims no knowledge of what occurred, and Priestess Essat seems to accept her story. Mirala decides to rest for the day.

Coiasira goes to have a meal at the Jovial Fox. He regales the crowd with the tales of bravery on behalf of his companions. Ailya soon joins him. They hear local folk criticizing the Winter Queen, citing her lack of action with regards to the Holy Blazetide Empire and the Armies of Man. They decide to return to the chapel and check in on Mirala and Gimble.


500 GP was given to the party, grudgingly, by Lorde Mayor Collyn for ending the scourge of the relentless shrubbery.

30 GP was looted from the Redcap gnome scout by Mirala Valyrya (not shared with the others).

Coins and other items found in the Hidden Way, at the location where the two children were rescued:

2100 Copper
2400 Silver
100 Gold
13 Platinum

Glamoured +1 Studded Leather Armor — with Fey heritage (exquisitely crafted from fine leather and is shrouded in cool moonlight in daylight. The studs in the leather are mithril. It is inscribed with the name Eowandir.) — Worn by Mirala Valyrya
Gloves of Swimming and Climbing — (no extra movement for swimming or climbing, +5 to Strength: Athletics to Climb and Swim) — Worn by Mirala Valyrya
Cold Iron Longsword — Carried by Ailya

The group found 12 sp on a goblin boss.

Coiasira Heru, Gimble and Mirala were each given a spell to copy down from Virtis Urtdak. Coiasira researched Animate Dead and found out more about how it might be possible to create intelligent undead by blocking the way to the underworld. Gimble used his spell to learn Detect Magic. Mirala gave up her spell research to Gimble, who used it to learn ….

Coiasira Heru and Mirala recieved 75 gp from Iarno Albrek for finding the three dead bodies that had escaped from his morgue.

Items in Bold are Masterwork items or otherwise special in some nonmagical way.
Items in Bold Italic are Magic.

Nassa’s Treasure

4 x Bloodstone (50 gp), 2 x Star rose quartz (50 gp), Spell Scroll (Continual Flame, Spiritual Weapon, Lesser Restoration), Potion of Greater Healing. Holy Symbol of Re-Horakhty (100 gp).

The story so far...

Mayhem in Aernnswyle — September 6, 2014 Session

(Characters present: Coiasira Heru, Gimble Timbers, Mirala Valyrya, Ailya)

The game begins in Aernnswyle, a hamlet in the Taenry region of Aethon Isle, the eastern isle of the Mistflow Principalities. One evening, shrubbery attacks the hamlet, and Gimble Timbers and Coiasira Heru are injured. Ailya observes the events. Ailya bargains with the Gimble, and agrees to rescue his shop from the attacking tumbleweeds. This does not go well, and the shop is damaged and Ailya is injured in the attempt to save the shop. Mirala Valyrya watches much of the goings-on from the rooftops, and pulls Gimble and the unconscious Coiasira to safety. Ailya manages to escape the wrecked shop on her own. The game ends with Mirala, Gimble and unconscious Coiasira within the barricades adjacent to the Silver Nettle Chapel, and Ailya behind Gimble’s shop, “cursing the darkness”.

Finding Veodoc — September 27, 2014 Session

(Characters present: Coiasira Heru, Gimble Timbers, Mirala Valyrya, Ailya)

Mirala, Gimble and Coiasira are in front of the Silver Nettle Chapel. Priestess Essat Galendra attends to Coiasira’s wounds, after Mirala and Gimble call attention to his plight. Priestess Essat is a cleric of Silvanus.

Gimble’s shop is destroyed as the shrubbery attack continues. Priestess Essat urges Coiasira, Gimble and Mirala to enter the Silver Nettle Chapel.

Guildmaster Midd, Sherriff Cuna, Viceroy Ashammon Dal and tiefling attendants of the Viceroy are all present at the chapel. Sherriff Cuna and the Viceroy argue over whether to bring in the Lorde Mayor Collyn. Priestess Essat and the others present ask the group to go into the woods and investigate the source of the attack. Essat urges them to include Veodoc, an elf guide.

Ailya rejoins the group, which causes friction between herself and Gimble. The Viceroy commands Ailya to aid the trio, which she reluctantly agrees to do.

The villagers, armed with torches, clears a path to the Jovial Fox Tavern, where Veodoc is thought to be “resting”. After a heated exchange, and efforts to possibly knock in the door, the group manages to talk their way into the tavern. Veodoc is inside, but unconscious. As they are trying to wake Veodoc, a portal opens and a creature engages the group in combat. Mirala awakens Veodoc, but he is hopelessly inebriated.

They set off the next day. In the woods, they find goblins, and the familiar of the Archdruid Gildire, a giant frog. Among the items scavenged from the enemies are nine special berries and two scrolls

The Betrayal of Gildire —October 25, 2014 Session

(Chris/Ailya not present. Characters present: Coiasira Heru, Gimble Timbers, Mirala Valyrya)

In the woods, the group does battle against funguses. The group is now actively looking for the Archdruid Gildire. Veodoc has shared information about Gildire with the group.

They find an apparently unconscious Gildire in a clearing. He isn’t dead, but as Gimble searches the body, a tree comes out of the forest and attacks. Veodoc is killed by the tree. Gimble quickly deduces that Veodoc was responsible for Gildire’s current state, and that Gildire somehow possessed the tree to do battle against Veodoc. Gimble and Coiasira tend to Gildire as he fights off the poison, but can’t get too close without rousing the tree.

They find a bundle of letters on Veodoc’s corpse. The letters are written in a brutal handwriting, in Common, and are signed Colonel Uldhar, probably of the Holy Blazetide Empire. The first letter tells Veodoc that his wife, Fadreide, has been captured in Skyloam, as well as his children. If he wishes to see them alive, he will do as they say. The second letter tells Veodoc that he is to subdue the Archdruid of the Hollows with a poison provided. The third letter is a response to “his concerns” and posits that Veodoc will be hearing from his wife. There is a fourth letter written in Sylvan, telling Veodoc that she and the children had arrived in Moondown.

Soon the shrubs return to the clearing around Gildire, and reroot themselves. It is now evident that Gildire had sent the shrubs to attack Veodoc, and with the elf guide dead, they returned from whence they came.

Coiasira and Mirala go rabbit hunting and find tracks. Gimble hears Gildire cough and awake a bit. Gildire’s breathing becomes more normal, but not quite perfectly normal. Gimble sends his owl out to beckon Coiasira and Mirala, who return at once. They discuss Gildire’s condition and decide how to proceed.

Coiasira and Gimble return to the prints. They later learn that the prints belong to Selia, a ward of Gildire, and possibly the daughter of Priestess Essat Galendra and Gildire.

Gildire tells them that the Holy Blazetide Empire is probably trying to gain control of the Hollows for strategic reasons, as a staging area to attack the Mistflow Principalities from within. He bestows blessings upon them, the blessings of the forest, as a reward for their aid. The next morning, an ambulatory bush guides them back toward Aernnswyle. Since their guide was now dead, they needed some means of finding their way back.

As they near the outskirts of Aernnswyle, they overhear goblins talking. The goblins express regret that the shrubs had stopped attacking the town. They don’t attack the goblins, they continue toward the town.

Once they arrive back in Aernnswyle, they forestall any discussion with the villagers by proclaiming that Gimble is severly injured and needs immediate attention from Priestess Essat. They speak with Essat at the chapel, and together they all decide to create a fictional story about what happened. Veodoc and Gildire’s whereabouts are to be hidden, and the fate of each is not to be discussed.

New Friends and New Enemies — November 8, 2014 Session

(First gaming session with Jillian and Andy’s characters, Chris/Ailya is not present.)

The game begins with the group discussing how to manage the story. Coiasira is to be the “face” of the heroic conquest of the shrubbery, further cementing his status as a folk hero in the region. Mirala’s contributions to the effort are to be downplayed or omitted altogether.

Machairiá, a human barbarian from Aethimyr, presumably from Northern Aethimyr, arrives in town. Vasheren Lostleaf also arrives in Aerrnswyle at the same time. When they arrive, they see Priestess Essat Galendra, Coiasira Heru, Gimble Timbers and Mirala Valyrya coming out of the chapel. Essat announces that Gimble’s “injury” has been healed. Coiasira addresses the crowd. He convinces the crowd that the attack had been orchestrated by giant frogs, and that Veodoc is away on another mission. Lord Mayor Collyn agrees to give them 500 gold pieces as a reward for saving the town, his dryad companion Aethellyn hands Coiasira the gold, which is immediately grabbed by Gimble.

Gimble spots the two newcomers in town, Machairiá and Vasheren. Gimble hires Machairiá as his personal bodyguard. Gimble also hires Vasheren to help them investigate the situation. Vasheren and Coiasira go into the Jovial Fox to see what they can glean from the locals. Mirala goes off to watch the East Gate, and notices a dryad coming out of a tree, it is the mayor’s companion, Aethellyn. Mirala tries to follow her, but loses the trail. Gimble and Machairiá go off to watch the West Gate. Gimble is approached by a gnome messenger, and is given a message. Gimble also notices Sheriff Cuna. He asks about the people who are working on rebuilding his workshop. During the discussion, Machairiá and Sheriff Cuna have a misunderstanding, and Machairiá attacks the Sheriff. The Sheriff quickly renders the human unconscious, much to her later chagrin.

After the scuffle between Machairiá and the sherriff, the group reconvenes. Mirala takes Coiasira aside and tells him about Aethellyn. Vasheren helps revive the unconscious Machairiá. They all return to the chapel.

At the chapel, Coiasira hears a noise down below. He wakes Vasheren and Mirala, who both sneak down to the basement to find out what caused the noise. Mirala sees four undead in the basement. She goes up to wake Priestess Essat, while Coiasira and Vasheren deal with the zombies. Mirala and Essat join the fray. The zombies are easily dispatched, but they keep reanimating. Eventually they are defeated.They discuss the likelihood that other deceased persons may have spontaneously reanimated, and Essat tells them to check the home of a villager whose loved one’s corpse was still at their residence.

They go to the residence, and find another undead. The undead had killed the relative before the party arrived. Sheriff Cuna and Essat arrive to take control of the scene after the group defeats the zombie, and the group return to their sleeping places at the chapel.

The next day, they discuss what to do next. Gimble had been given a note, tasking him with clearing out goblins on behalf of the Summer King. The goblins are purported to be criminals, and need to be put down to set an example.They head out looking for the goblins. They find their camp, and Mirala and Vasheren dispatch a couple of goblin guards. They take a goblin captive, and start to question him.

Questions and More Questions — November 29, 2014

(Jillian and Andy unable to attend. Characters present: Coiasira Heru, Mirala Valyrya, Gimble Timbers, Ailya)

The group speaks with Sommill, the captured goblin. Sommill claims that Klarg, their leader, liberated them from slavery in Dullyn, where the Summer King had them building war machines. They try to parley with the bugbear leader of the goblins, Klarg, in his cave. It doesn’t go well. They decide to return to town and formulate a strategy for dealing with the goblins. Coiasira especially wants to discover whether the allegations that the Summer King was enslaving goblins is true.

When the group returns to town, Gimble’s worshop foreman Gon O’Blanry tells him that a local thieves’ group is shaking them down for “permit money”. As Gon is talking to Gimble, a group of half-elves approach and start to threaten Gimble directly. The man gives his name as Ardiss. He postures quite a bit, until Mirala takes a shot at him from cover, doing grievous damage. Combat ensues, and one thug gets away, while another one is captured. The groups gnome scout almost eludes Mirala, but she manages to kill him in one shot. Mirala finds 30 gold pieces, a set of thieves’ tools, 18 crossbow bolts, a hand crossbow bolt, and a key on the scout’s corpse. She does not inform her comrades of the items she has discovered. 

Sheriff Cuna arrives within moments, and talks with them about the incident. She commends them for taking out Ardiss and his goons. She tells them that they were affiliated with the Redcaps, a renegade group of criminals.

Gimble and Ailya go to investigate the Redcaps, first talking with Brixa, the halfling barmistress of the Jovial Fox. Brixa tells Gimble and Ailya that they should talk to Guildmaster Midd about the Redcap incursion. Gimble and Ailya return to the chapel and speak with Coiasira and Mirala, letting them know what they learned from Brixa. 

Essat informs them that bodies have not reanimated again. She also tells them that she gave instruction to the townspeople to bring bodies of deceased persons to the chapel. As she’s telling them that, townspeople bring in the bodies of the gnome and two half-elves that were killed by the party earlier. 

Gimble and Mirala each realize that Ailya had disappeared for some time during the events of the last few days. Coiasira and the other townspeople don’t seem to have noticed Ailya’s absence, and Ailya herself doesn’t seem to have any recollection of being away. She does seem to have memories of events that Gimble and Mirala know she was not present to witness, and they are gravely concerned. They also talk to Essat about it, but she has never heard of such a thing.

They retire for the evening. Mirala is visited by someone from her past, though the others are unaware of the meeting. 

The next day, Coiasira and Ailya go to the toy shop to talk with Guildmaster Midd. She doesn’t know much about the Redcaps. Coiasira buys an extravagant toy, and gives it to a young boy named Gontry.

Mirala takes Gimble aside and asks him to explore the possibility of fey in the forest who create hallucinations. She is convinced the creature may be responsible for the situation with Ailya. She also tells him that they should take care of Klarg sooner rather than later.
After Coiasira and Ailya return from speaking with Guildmaster Midd, Essat takes Coiasira aside and tells him that there’s a young gnome boy named Lirra missing from the town. 
Coiasira enlists the help of Ailya, Gimble, and Mirala to help locate the missing boy. They all agree to help. Coiasira and Ailya determine that there is a magical effect associated with the disappearance. They speak with the young orphan boy Gontry, and head into the forest. Mirala is disturbed by the effects of the forest, and climbs a tree. She spies a large creature coming their way, and alerts the others. They all hide, as the sound of hunting dogs come closer, and an ogre crashes through the woods.  

The group fights the ogre, which turns out to be an illusion projected by a fey creature. One of the dogs is killed by Mirala, while the fey tries to induce Ailya to attack her companions Coiasira and Gimble. Gimble kills another of the three dogs. Ailya attacks Gimble, but misses. Mirala casts Faerie Fire and exposes a small dragon, obviously the source of the illusion. Ailya manages to take down Gimble, but Coiasira revives him. Gimble finally takes down the small dragon. As the smoke clears, Ailya is released from the hallucination. Mirala makes her way to the body of the dragon, dagger in hand, to make sure it’s dead.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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